![]() There are bugs everywhere, from races, to spells (a ton there), to feats, to classes and Prestige Classes, to the campaigns. That pretty much shows that they haven't even touched it, or even heard about it, nevermind played it.ġ) It's still very very buggy. I don't understand people that say that NwN2 doesn't need. Interesting, i use the arrow keys to turn the camera around and it turns around just fine, if you hold right click and use the mouse then yes, it's warp speed, but the arrow keys, even when maxed out i almost find it a little slowīut with the mouse at the side of the screen with the arrow keys, perfect speed The difference is so obvious to me, it's hard for me to understand how anyone could not see it, but I think the NWN2 camera issue must be a similar thing to the "blue-dress/gold-dress" and the "laurel/yanni" phenomena. NWN1 only has one camera speed setting, and the camera rotates at a reasonable speed, mimicking natural eyesight, as it should. That's why I found a workaround to slow it down so I could play the game. The slightest touch at the edge of the screen causes the camera to jerk around violently, causing disorientation, eyestrain, and headaches to the players who complain, including me. It's incredibly oversensitive, even at the lowest setting. I never seem to have camera problems in NWN 2 ( dont know if i mentioned this earlier ) but people keep saying that the camera in NWN 2 is way worse than it was in NWN 1 and yet, they both seem the same to me.?, The problem is the speed of the camera turning. To me it was a classic sword&sorcery campaign, yes, full of cliches, but still very much enjoyable because of the characters. I even liked the OC campaign, that so many people hated. ![]() Yet I still loved it, because of the sheer variety of races and classes. Buggy all around, quests, classes, feats, dialogue checks. There was also a sort of lag effect: while moving around your character would often stop while keeping the running animation and then go back to a previous point, like a MMO with bad connection. It also had a nasty bug where it would start spining uncontrollably during dialogues under certain circumstances. NWN2 camera works in stances: low-middle-high-zoom, whereas NWN1 responded to your every input. ![]() Not even the last patch, not even the unofficial patch that used some sort of injector to fix numerous things managed to make the camera as fluid as NWN1. If you have played BGEE/BG2 and IWD2 youll know what I mean, it happens in IWD2 low budget too, all the "idle" combat animations are cut. While waiting for attacks to happen you would see characters crossing swords, sparks flying, various ways of dodging/parrying etc. Better animations, specially battle ones. However there are plenty of things that NWN1 did better, as it seemed to be a better funded in house project and not a third party RELEASE IT NOW kind of deal:
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